Over the course of the last year, I was honored to be a prop artist for the soon-to-be-released 3D game, Night Heist. The world of Night Heist takes place 200 years into the future, where a museum of human history preserves what is left of mankind's origins following an AI Robot vs Human war. The game features two teams: thieves who want to steal the artifacts, and the guards who want to protect them.
I did dozens upon dozens of props for this game over the course of production, and these are just a handful of those which went into the final product. I very much enjoyed the experience of exercising my skills and working with other artists of different disciplines as well as professionals of other fields entirely such as level designers and programmers. I also had a great time working in visual development for the project in order to create prop concepts which helped to direct the overall look of the game. The project was done in Unreal Engine as well as these renders.

My brilliant teammate Miranda Koulegeorge, (an excellent lighting artist with great skill you should check out here: https://www.artstation.com/titan117) was kind enough to create a rendering space for props. This was once a robot in the war.